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[Platformer-Gameboy] Super Mario Land Pub01-1







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 [Platformer-Gameboy] Super Mario Land

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Hizaki

Hizaki


Masculino Idade : 33
Localização : i just love my indie pijama...

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MensagemAssunto: [Platformer-Gameboy] Super Mario Land   [Platformer-Gameboy] Super Mario Land EmptySex maio 15, 2009 1:58 am

[Platformer-Gameboy] Super Mario Land Supermariolandboxart

Super Mario Land (スーパーマリオランド ,Sūpā Mario Rando) is a platforming developed by Nintendo for the Game Boy handheld game console. It debuted in Japan on April 21, 1989, in the United States in July 31, 1989, and in Europe on September 28, 1990. Super Mario Land marked Mario's first appearance on the Game Boy and is the first true Mario game for the system. The game was a launch title for the Game Boy in Japan and North America.
The game drove initial sales of the Game Boy, and has sold over 18 million copies in total, which makes it the third highest selling game of the Mario series. Only Super Mario Bros., at 40 million, and Super Mario World, at 20 million, sold more copies. Super Mario Land was also the first game of the Mario series created by Gunpei Yokoi.

GamePlay
The gameplay of Super Mario Land is similar to that of Super Mario Bros. and its successor for the Nintendo Entertainment System.
Like in the previous games, the player takes over the role of Mario.
The ultimate objective is to defeat Tatanga the "Mysterious Spaceman"
and save Princess Daisy However, there are some differences from earlier Mario games as well. Many of the previous characters do not make an appearance, such as Bowser, Luigi or Princess Peach.
Mario's primary attack is to jump on top of his enemies, which
normally kills them. However, there are a few antagonists who cannot be
defeated in this manner or may even cause damage to Mario if he jumps
on them. A form of Koopa alternative (called "Nokobon"; "Noko" being
the Japanese name for "Koopa" and "Bon" possibly meaning "bomb") makes
its debut. Its difference is that when Mario jumps on one, instead of
having a kickable shell, its shell explodes a few seconds after.
Power-ups like the Super Mushroom work like normal, but the Fire Flower enables Mario to throw "superballs" which fly at a 45-degree angle and
ricochet off floors, walls and ceilings rather than fireballs. They can
also be used to collect coins. Unlike other Mario games, Mario does not
stop in midair upon collecting power-ups, nor does he when he takes
damage.
In level six and level twelve, Mario does not walk but rides in
either a submarine or an airplane, respectively. In these levels, there
is no Super Flower because Mario can shoot the entire time. He still can grow up by getting a Super Mushroom or become invincible by getting a Starman.
During these levels, the screen constantly scrolls forward until it
reaches the boss at the end, and it is not possible to slow it down or
stop it. Mario can either be killed by an enemy or when he gets stuck
and the display overtakes him.

The game consists of twelve levels split across four worlds. At the
end of every level, there is a tower with an access at the top and at
the bottom. If Mario can reach the upper access, there is a Bonus Level in which the player can win a power-up
by guiding Mario with a ladder to the right level. Mario then either
wins one, two, or three 1-ups, or a Super Flower. If he only reaches
the lower access, the game continues normally. At the end of every
third level, Mario has to fight a boss by either battling them or
passing them and reaching a point behind them that will end the battle.

Plot
The story of Super Mario Land is set in the peaceful realm of
Sarasaland, which is split into the four kingdoms of Birabuto, Muda,
Easton, and Chai. One day, a mysterious alien named Tatanga appears and
hypnotizes the inhabitants of Sarasaland. He kidnaps Princess Daisy in order to marry her. Mario
then sets out to rescue her from Tatanga, traveling through the four
geographical areas of Sarasaland defeating his minions along the way,
as well as finding monsters that pretend to be Daisy in order to fool
Mario. He finally corners Tatanga in the skies of the Chai kingdom,
bringing down his alien warship and rescuing Daisy.
ReceptionSuper Mario Land sold 18.4 million copies, making it the third highest selling game of the Mario Series and the fourth highest selling game for the Game Boy.As a result of its success, it was re-released in 1996 as part of the Game Boy 'Player's Choice' series of games that have sold over one million units. Official Nintendo Magazine later named the game one of the best Nintendo games of all time, ranking it 73rd on their list of the top 100.
Receptions of the game were generally positive. It holds an average rating of 8.1/10 and 9.2/10 respectively at IGN as well as an average rating of 8.3/10 and 7.3/10 respectively at GameSpot. Justin Searls of Nintendojo wrote that Super Mario Land continues the brilliance of its predecessor and gave it a 9 out of 10.
However, he remarked that the game was "very similar to the original
Mario Brothers. It seems that the Mario sprites are almost identical to
its predecessor." Also, some reviewers criticized the control, finding
it too imprecise compared to the other Mario games.
ScrewAttack declared Super Mario Land the ninth best 'Mario' Game.

Source:Wikipedia

Source:youtube

PS:este video ta um bocado acelerado,mas como tinha a banda sonora original e foi o que achei melhor,deixei ficar...


Opinião pessoal:Apesar do ScrewAttack considerar isto como o nono melhor jogo do mario eu discordo achando talvez o super mario bros. o melhor e logo a seguir este(talvez ao lado do da n64).Sim, admito que este é uma copia do mario bros. e depois?who cares?Vou-vos contar uma história:Lembro-me de ter os meus 6/7 anos e chatear os cornos à minha mãe que queria um gameboy...lá fui a uma loja ao pé do parque infantil onde costumava passar tardes,para comprar o meu "tijolo" vermelho(não havia dos cinzentos,na altura já ultrapassados) e com ele vinha este jogo....final da história,ponto final(espero que tenham gostado....)Apartir daí,até a mulher da roupa quando vinha lá buscar a roupa pa passar, ficava lá a jogar comigo naquele gameboy enorme,pesado e monocromático que hoje só serve para fazer musicas a 8 bits.Este jogo não precisa de apresentações,sendo dos jogos mais divertidos e que mais consome pilhas que já joguei.A banda sonora é brutalissima,tal como no mario bros...o que faz só por si o jogo valer a pena de jogar.Um jogo indispensavel para qualquer retro gamer...agora vão maze jogar que já tou farto de falar e não dizer nada de jeito!



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Kurome

Kurome


Masculino Idade : 31
Localização : Seixal (Margem Sul ftw)

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MensagemAssunto: Re: [Platformer-Gameboy] Super Mario Land   [Platformer-Gameboy] Super Mario Land EmptySex maio 15, 2009 2:21 am

omg ;_; o primeiro jogo que eu joguei na vida. Era de uma amiga minha e eu fazia tudo por ficar com o game boy dela durante semanas para jogar isso xDD
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http://www.nara-shikamaru.hi5.com
Hizaki

Hizaki


Masculino Idade : 33
Localização : i just love my indie pijama...

[Platformer-Gameboy] Super Mario Land Empty
MensagemAssunto: Re: [Platformer-Gameboy] Super Mario Land   [Platformer-Gameboy] Super Mario Land EmptySex maio 15, 2009 2:26 am

ah pois...sabes bem!lol...eu tive a sorte de ter o meu próprio game boy...e fazia de tudo...desde por aquilo por baixo de almofada para o meu pai n ver e a meio da noite acordava pa jogar ate ao mitico truque de por um livro aberto a frente nas aulas,tirar o som e jogar...enquanto n passei o jogo n dormi tranquilo...era muito vicio...então...até a mulher da roupa quando descobriu tirava-me aquilo das mãos....aquela v**a de m***a ...tirar gb's a putos pa gastar as pilhas...
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